All
Projects
Prototypes
Jams
ABOUT ME
I am a game designer (intermediate) working in Oxford. I am looking for a remote position from 2023.

My experience both as a designer and programmer allows me to bridge the gap between creative and technical needs. It proves helpful daily for prototyping my ideas and communicating with other disciplines.
My favorite fields of work are 3C and game feel, but I thrive on learning new aspects of game development and being flexible to help my teammates.
— My resume

EVIL GENIUS 2

Rebellion shipped game — 2021 to 2022


ROLE — Game designer
TEAM — 20+ people
TIME — 1 year

A satirical spy-fi lair builder, where players take control of an Evil Genius and set their plans for world domination in motion. Sequel to the 2004 title.

A PLANET IN THE FOG (UE4)

Graduation project — 2020


ROLE — Game designer / Gameplay programmer (3C)
TEAM — 9 people
TIME — 9 months

Our graduation project, a demo for an exploration game. You play as an astronaut in first person and explore an austere exoplanet covered in a mysterious fog.

FRAG (Unity C#)

INTERNSHIP — 2018


ROLE — Game designer, gameplay programmer
TEAM — 12 people
TIME — 3 months of internship

A mobile multiplayer hero FPS I worked on during my 2018 internship, at the beginning of soft launch.

MUE (Unity C#)

Student project — 2018


ROLE — Lead game designer, technical designer
TEAM — 6 people
TIME — 8 months

A 5-min pre-production demo for a adventure game, about a crab looking for its lost parent in a world without up or down. This was our 3rd year school project.

Burn Peasants! (Unity C#)

Prototype — 2019


ROLE — Gameplay programmer
TEAM — 5 people
TIME — 5 months

An arcade shooter in which you play as a dragon and defend your eggs against human armies, until you grow old and incarnate your kin. This was our 4th year's project for the first semester.

CARE (Unity C#)

Prototype — 2018


ROLE — Game designer, gameplay programmer
TEAM — 3 people
TIME — 4 months


A prototype for a local coop action game for two players, about taking care of each other in an asymmetric way. Our goal was to move the players solely through gameplay.

BAYOU (GameMaker Studio GML)

Student project — 2017


ROLE — Lead game designer, AI designer & programmer
TEAM — 8 people
TIME — 6 months

A 30-min vertical slice for a Zelda-like game, our 2nd year school project.
Stuck at the edge of the Voodoo underworld, a peat merchant exchanges parts of his soul against divine powers in a desperate attempt to escape and go home...

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WITCHSAVER (Unity C#)

Game Jam — 2018


A Warioware-like Ludum Dare game made in 24 hours, only playable inside your screensaver!

then the table laughed (Unity C#)

Game Jam — 2017


A local multiplayer game for 2 to 12 players about a dude trying to survive in a room full of mimics!

The game ranked 15th overall at the Ludum Dare #40 - 10th in fun, 6th in innovation!

The Pied Piper of Hamelin (UE4 C++)

Prototype — 2018


ROLE — Game designer, gameplay programmer
TEAM — 2 people

A prototype on UE4 to practice my C++ skills, focusing on the player controller and camera behaviour, as well as data transmission.