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ABOUT ME
FRAG

TEAM


12 people — Oh BiBi

ENGINE


Unity

ROLE


Game designer
Gameplay programmer

TIME


3 month internship


This was a 3-month internship in a professional Parisian studio.

This game plays similarly to Overwatch but in 1v1 on mobile, with the objectives and deckbuilding of Clash Royale. Each player has a team of 5 heroes, and can switch at will between them ; the other heroes are controlled by AI.
I worked on game design as well as gameplay programming.

GAME DESIGN:

Hero gameplay design
- Specific ability or gun design/rework on existing heroes
- Complete hero kit design/rework from given constraints (ex: role, rarity, visual character design)

Hero balance
During the game's soft launch, I used data gathered from our playerbase with Periscope, as well as feedback from internal playtesting in order to deliver regular buffs / nerfs to heroes and improve the game's dynamic.

Signs and feedback
Multiple iterations on visual S&B for first-person and third-person view.

GAMEPLAY PROGRAMMING:

Hero abilities

Aim assist system for projectiles

3rd person camera collision system

General status effects (push, stun...)

TAKEAWAYS

Since I began my internship in soft launch, I had to get a solid grasp of all aspects of the game in its current state, and make the studio's vision my own to avoid giving irrelevant input.

I learnt to work on already existing, fully-fledged programming systems and implement new features without breaking anything. This demanded a lot of autonomy, research and communication on my part.

I learnt a lot about the interactions between game design and game programming, and about working in a truly professional environment.