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ABOUT ME

EVIL GENIUS 2

Rebellion shipped game — 2021 to 2022


ROLE — Game designer
TEAM — 20+ people
TIME — 1 year

A satirical spy-fi lair builder, where players take control of an Evil Genius and set their plans for world domination in motion. Sequel to the 2004 title.

A PLANET IN THE FOG (UE4)

Graduation project — 2020


ROLE — Game designer / Gameplay programmer (3C)
TEAM — 9 people
TIME — 9 months

Our graduation project, a demo for an exploration game. You play as an astronaut in first person and explore an austere exoplanet covered in a mysterious fog.

FRAG (Unity C#)

INTERNSHIP — 2018


ROLE — Game designer, gameplay programmer
TEAM — 12 people
TIME — 3 months of internship

A mobile multiplayer hero FPS I worked on during my 2018 internship, at the beginning of soft launch.

MUE (Unity C#)

Student project — 2018


ROLE — Lead game designer, technical designer
TEAM — 6 people
TIME — 8 months

A 5-min pre-production demo for a adventure game, about a crab looking for its lost parent in a world without up or down. This was our 3rd year school project.

BAYOU (GameMaker Studio GML)

Student project — 2017


ROLE — Lead game designer, AI designer & programmer
TEAM — 8 people
TIME — 6 months

A 30-min vertical slice for a Zelda-like game, our 2nd year school project.
Stuck at the edge of the Voodoo underworld, a peat merchant exchanges parts of his soul against divine powers in a desperate attempt to escape and go home...

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