BAYOU (GameMaker Studio GML)
Student project — 2017
ROLE — Lead game designer, AI designer & programmer
TEAM — 8 people
TIME — 6 months
A 30-min vertical slice for a Zelda-like game, our 2nd year school project.
Stuck at the edge of the Voodoo underworld, a peat merchant exchanges parts of his soul against divine powers in a desperate attempt to escape and go home...