TEAM
8 people
ENGINE
GameMaker Studio
ROLE
Lead game designer
Boss designer
AI and camera programmer
TIME
6 months
A 30-min vertical slice for a Zelda-like game, our 2nd year school project.
Stuck at the edge of the Voodoo underworld, a peat merchant exchanges parts of his soul against divine powers in a desperate attempt to escape and go home...
Our intention was to challenge the notion of hero, in a morally ambiguous universe.
Gameplay-wise, the player is challenged on his combat skills, especially placement.
His health pool becomes smaller as he unlocks new devastating powers : less mistakes allowed but more possibilities!
WHAT I LEARNT:
I learnt a lot about AI designing and programming, both for enemies and boss.
I had to make a hand-made collision detection system, which proved to be a formidable challenge at the time.
I learnt about managing a project and a team.