Evil Genius 2 is a satirical spy-fi lair builder, where players take control of an Evil Genius and set their plans for world domination in motion.
Build your own unique evil lair and cover operation, Train a force of criminal minions, Defend your Lair from the Forces of Justice,
and Dominate the world with a Doomsday Device in this direct sequel to the 2004 cult classic!
I joined the team towards the end of production, and helped ship the game; I then provided post-launch content and balance patches until the end of its planned content release.
MY WORK
END OF PRODUCTION / POLISH PHASE: — Providing feedback and iterating on UX, messaging, signs and feedback
— Data implementation of objectives
— Balancing objective difficulty
— Bug-fixing
POST-LAUNCH: — Objective design
— Data implementation of objectives
— Balancing objective challenges and rewards
— Player progression (tech tree)