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ABOUT ME
The Pied Piper of Hamelin (WIP)


TEAM


2 people

ENGINE


Unreal Engine 4

ROLE


Game designer
Gameplay programmer
A prototype on UE4 I'm making with a friend on my free time to practice my C++ skills, focusing on the player controller and camera behaviour, as well as data transmission. My friend works on the rats' AI.

I made this dynamic camera in 2 work days, with no prior experience with C++ scripting on UE4. It follows smoothly the average position between its targets, zooms and dezooms to keep them in frame, and once it reaches its maximum height, lets go of a target to focus on the player.

Those targets will be selected in the world by the player; he will then order the rats to follow or attack them, pressing the face buttons of the gamepad in rhythm like a flute.