The Pied Piper of Hamelin (WIP)
TEAM
2 people
ENGINE
Unreal Engine 4
ROLE
Game designer
Gameplay programmer
A prototype on UE4 I'm making with a friend on my free time to practice my C++ skills, focusing on the player controller and camera behaviour, as well as data transmission. My friend works on the rats' AI.
I made this dynamic camera in 2 work days, with no prior experience with C++ scripting on UE4. It follows smoothly the average position between its targets, zooms and dezooms to keep them in frame,
and once it reaches its maximum height, lets go of a target to focus on the player.
Those targets will be selected in the world by the player; he will then order the rats to follow or attack them, pressing the face buttons of the gamepad in rhythm like a flute.