All
Projects
Prototypes
Jams
ABOUT ME
Burn Peasants!

TEAM


5 people

ENGINE


Unity

ROLE


Gameplay programmer

TIME


5 months
An arcade shooter in which you play as a dragon and defend your eggs against human armies. Once the eggs you lay hatch, you can incarnate the new dragons when you die, and self-destruct in a blaze to wipe your enemies.

The game is still in a prototypal state; my focus was the dragon's game feel and flow through its movement controls and attacks.
I was the gameplay programmer and worked on:

Camera behaviour
Player controller
Animation systems
Enemy AI
Wave system
Game feel throughout the game
Graphic optimization


WHAT I LEARNT:



I improved my methodology for the 3C and the code's architecture.

I learnt a lot about graphic optimization.

I learnt about working with game and level designers as a full-time programmer.