An arcade shooter in which you play as a dragon and defend your eggs against human armies. Once the eggs you lay hatch, you can incarnate the new dragons when you die, and
self-destruct in a blaze to wipe your enemies.
The game is still in a prototypal state; my focus was the dragon's game feel and flow through its movement controls and attacks.
I was the gameplay programmer and worked on:
Camera behaviour
Player controller
Animation systems
Enemy AI
Wave system
Game feel throughout the game
Graphic optimization
WHAT I LEARNT:
I improved my methodology for the 3C and the code's architecture.
I learnt a lot about graphic optimization.
I learnt about working with game and level designers as a full-time programmer.